Sand Auto Wars : SaW

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Most recent edit on 2007-06-29 02:08:14 by AdminPasha

Deletions:
Design



Edited on 2007-06-29 01:57:37 by AdminPasha

Additions:
Sand Auto Wars is an online multiplayer action game. The main concept of the gameplay is fighting, using various vehicles to destroy your enemies. At the start of the game, all players will be sitting in cars of their choice. By using weapons mounted on the vehicles, players will have to destroy other players of an opposite team. Different types of vehicles will have different advantages/disadvantages. For example heavy vehicles will be slow and clumsy, but you can use big weapons and can take a lot of hits while light vehicles are very fast but can use only light weapons. Maps will consist of a fixed area, for example an open desert field or a city with some structures. Players begin at different starting points. During the game, statistics of player’s kills/deaths will be recorded and displayed.

Deletions:
UML
Initiation
Marketing
Budget
Risk Managment
Roles

Updates


P1 and P2 are designed so that they can be taken separately or consecutively. In P1 students will produce, individually or as part of a team, a specification – along with a proof of concept implementation - that may be implemented properly in P2. Some students may decide not to proceed immediately from P1 to P2. Students beginning P2 are expected to carry forward or obtain a specification to implement. Specifications that are not carried forward will be pooled and offered to students at the beginning of P2 if suitable. However, it is the student's responsibility to have a suitable specification prior to beginning P2.




Edited on 2007-05-20 06:41:23 by AdminPasha

Additions:
~- Marketing - Business Plan

Sand Auto Wars is a project developed by the Queensland University of Technology (QUT) students as part of the ITB009 and ITB010 Core Project curriculum. The idea of the project is to develop an online game, which will mimic and expand multilayer components of GTA 2 game. Saw will contain fully functional server/client multilayer components (ex. Counter-Strike). Game is planning to be developed in simple 2D graphic style with top-down view. This will insure that game will be light and any decent PC will be able to run it as smoothly as possible. Also game will designed to use as little bandwidths and be lag free during internet gaming sessions.

ITB009 Core Project Initiation and IT010 Core Project Implementation (P1 and P2) allow students to extend their professional skills by taking a substantial Information Technology project from a suitable objective to a satisfactory conclusion. The successful project will provide tangible evidence of their skill and mastery of the discipline. It will extend students' intellectual abilities whilst introducing them to professional practice, enabling them to apply and develop their understanding of a chosen specialty, and to integrate concepts obtained from other units.

P1 and P2 are designed so that they can be taken separately or consecutively. In P1 students will produce, individually or as part of a team, a specification – along with a proof of concept implementation - that may be implemented properly in P2. Some students may decide not to proceed immediately from P1 to P2. Students beginning P2 are expected to carry forward or obtain a specification to implement. Specifications that are not carried forward will be pooled and offered to students at the beginning of P2 if suitable. However, it is the student's responsibility to have a suitable specification prior to beginning P2.












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