Project objectives
Risks for the project
The project schedule
Week Task 1 Initiation of the project and team search conducting. 2 First team meeting and introduction 3 First stage of Project Design 4 Faction Sketch Design, Game play design 5 Development of the Phase 1 documentation 6 Finishing Faction Design and Game Play design 7 Start of game mechanic design (low level) 8 Start of game play mechanic design (high level) 9 Start of prototype development 10 Finishing game mechanic design (low and high level) 11 Finishing and testing of prototype 12 Presentation for Design and Prototype to the Publishers 13 Initiation of the Project Development Cycle 14 Development of the Game Map Architecture and Map Editor Development of Game Architecture
Developing Game Input and Sound
15 Development of Low level Network Components 16 Finishing Game Map Architecture and Map Editor Development of Graphical Concept for the Map, Menus and Game Items
17 Developing Hight level Network Components Developing Graphics Concept of the Cars and Weaponry
18 Finishing of Low level Network Components Staring on Levels Designing
19 Finishing Game Input and Sound Finishing Hight level Network Components
20 Finishing Graphical Concept for the Map, Menus and Game Items, Cars and Weaponry 21 Finishing Game Architecture 22 Finishing Levels Designing Alpha Testing and Bug Fixing
23 Beta Testing and Bug Fixing 24 Compilation Of Release Candidate and Submitting of the Gold
Project features and Priorities
Below are major features for
the Sand Auto Wars game. Depends on the success of the upper feature
the alimentation of lower feature will take effect. For example if there
will be problem with meeting the schedule or a budget limit, lower prioritised
feature will be cut down or cancelled fully.
| Priority | Feature |
| Highest | |
| 10 | Multiplayer Gameplay |
| 9 | Centralise Server (For stats and server list ex. Steam) |
| 8 | Dedicated Server |
| 7 | Large Size Maps For large group of players |
| 6 | Low Graphical and Bandwidths Requirement |
| 5 | Ability to create own custom Maps |
| 4 | 3 Different Fraction with own Cars and Weaponry |
| 3 | 9 Different Vehicles for each fraction (total 27) |
| 2 | 9 Different Weapons for each fraction (total 27) |
| 1 | Ability to Modify Vehicles |
| Lowest |
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