Sand Auto Wars : SawInit

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Project objectives


Risks for the project


The project schedule


Week Task
1 Initiation of the project and team search conducting.
2 First team meeting and introduction
3 First stage of Project Design
4 Faction Sketch Design, Game play design
5 Development of the Phase 1 documentation
6 Finishing Faction Design and Game Play design
7 Start of game mechanic design (low level)
8 Start of game play mechanic design (high level)
9 Start of prototype development
10 Finishing game mechanic design (low and high level)
11 Finishing and testing of prototype
12 Presentation for Design and Prototype to the Publishers
13 Initiation of the Project Development Cycle
14 Development of the Game Map Architecture and Map Editor

Development of Game Architecture

Developing Game Input and Sound

15 Development of Low level Network Components
16 Finishing Game Map Architecture and Map Editor

Development of Graphical Concept for the Map, Menus and Game Items

17 Developing Hight level Network Components

Developing Graphics Concept of the Cars and Weaponry

18 Finishing of Low level Network Components

Staring on Levels Designing

19 Finishing Game Input and Sound

Finishing Hight level Network Components

20 Finishing Graphical Concept for the Map, Menus and Game Items, Cars and Weaponry
21 Finishing Game Architecture
22 Finishing Levels Designing

Alpha Testing and Bug Fixing

23 Beta Testing and Bug Fixing
24 Compilation Of Release Candidate and Submitting of the Gold


Project features and Priorities

Below are major features for the Sand Auto Wars game. Depends on the success of the upper feature the alimentation of lower feature will take effect. For example if there will be problem with meeting the schedule or a budget limit, lower prioritised feature will be cut down or cancelled fully.

Priority Feature
Highest
10 Multiplayer Gameplay
9 Centralise Server (For stats and server list ex. Steam)
8 Dedicated Server
7 Large Size Maps For large group of players
6 Low Graphical and Bandwidths Requirement
5 Ability to create own custom Maps
4 3 Different Fraction with own Cars and Weaponry
3 9 Different Vehicles for each fraction (total 27)
2 9 Different Weapons for each fraction (total 27)
1 Ability to Modify Vehicles
Lowest

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