Democratic Order
Light Weaponry
Joker
Joker is small caliber rail gun for light vehicle class. It has great speed and can be used to assault medium class vehicles and even do some damage to heavy class if driver can keep away from the full-size rocket damage.
Attribute Light weaponry
Fire Rate 7
Turn ratio 90
Ammo 300
Damage 10
Range 10
Acceleration 30
Speed Limit 60 m/s
Stinger
Stinger is small brother of Stranger and mainly used where speed is more important then damage. It got two barrels and whole load of ammunition. Main use of Stringer is to sting then actually do damage. It mainly used for vehicles which are not meant for the heavy battle action.
Attribute Light weaponry
Fire Rate 10
Turn ratio 60
Ammo 300
Damage 10
Range 20
Acceleration 30
Speed Limit 60 m/s
Flashlight
Flashlight uses same principle as Smoking Joe for laser weaponry, but can fire constantly, hence is the name - Flashlight. It does low damage but has good range and ability to melt enemy armor. Flashlight is pretty useful on battlefield as it can do some damage to enemy armor before getting into close range, so it can use to harass and “taunt” enemy lines.
Attribute Light weaponry
Fire Rate 7
Turn ratio 60
Ammo 300
Damage 10
Range 10
Acceleration 20
Speed Limit 50m/s
Medium Weaponry
Black Widow
Black Widow is a large caliber rail gun. It can deliver a lot of damage and has good supply of ammunition. It’s one of the favorite guns for the medium class vehicles. It can be used to fight heavy vehicles or cut down enemy cover.
Attribute Medium weaponry
Fire Rate 5
Turn ratio 55
Ammo 150
Damage 35
Range 20
Acceleration 15
Speed Limit 45 m/s
Stranger
Stranger is two barrel rail gun of a large caliber. With it fire speed it can be used to cut down forest. Excellent weapon for assaults missions as it can make any enemy vehicles to run for cover. Stranger uses up a lot of ammunition and can run dry on it in short time but the damage output of the gun is quite good.
Attribute Medium weaponry
Fire Rate 7
Turn ratio 60
Ammo 100
Damage 30
Range 20
Acceleration 20
Speed Limit 50 m/s
Puncher
Puncher is a small rocket launcher with large amount of ammunition and good damage output. It fills the gap between heavy rocket launcher and medium rail gun. Although it uses rockets as ammunition it is not very useful against heavy vehicles. It mainly used for defending operation.
Attribute Medium weaponry
Fire Rate 3
Turn ratio 40
Ammo 75
Damage 40
Range 25
Acceleration 15
Speed Limit 40 m/s
Heavy Weaponry
Fluke
Fluke is a rocket launcher for heavy class vehicles. It uses heavy rocket ammunition. One shot from Fluke can bring a lot of destruction to the enemy force. Although Fluke has a lot of fire power it lucks in speed and ammunition. Vehicles using Fluke should be ready to retreat for new supply of ammunition.
Attribute Heavy weaponry
Fire Rate 1
Turn ratio 20
Ammo 10
Damage 100
Range 50
Acceleration 5
Speed Limit 20
Fire Bird
Fire Bird is a smaller rocket launcher then Fluke but carries much more ammunition and shooting speed is far greater. It can be used for fast and accurate firing at long range. Fire bird is good weapon to make as much damage to enemy force in shortest time possible. It best used for long range fitting.
Attribute Heavy weaponry
Fire Rate 3
Turn ratio 40
Ammo 50
Damage 50
Range 20-50
Acceleration 10
Speed Limit 40 m/s
Smoking Joe
Smoking Joe is a huge laser gun. It was a prototype before the War and after it was approved and manufactured at CFCF facilities. It can burn a hole in any heavy armor but it has very slow rate of fire. Big advantage of the laser gun is that it shots fly as fast as speed of light. If enemy is locked it has no chance to escape the punishment. Although Smoking Joe is effective is still very expensive to manufactory and can be less effective as heavy rocket launchers.
Attribute Heavy weaponry
Fire Rate 1
Turn ratio 20
Ammo 50
Damage 50
Range 20
Acceleration 10
Speed Limit 40 m/s
Rebels
Light weaponry
X-Buster
A crossbow like weapon, while the range of this weapon is not much, it packs a punch. With arrowheads packed with Nitrogen this weapon can put a whole in any armour. Slow rate of fire.
Attribute Light weaponry
Fire Rate 7
Turn ratio 80
Ammo 300
Damage 20
Range 10
Acceleration 20
Speed Limit 50m/s
M1A4 /w Explosive rounds
Light and packing a punch, the M1A4 is able to cause much damage to armour, quick rate of fire means this weapon is perfect for fast moving vehicles.
Attribute Light weaponry
Fire Rate 7-10
Turn ratio 60-90
Ammo 200-300
Damage 10-20
Range 10-20
Acceleration 20-30
Speed Limit 50-60 m/s
Snap Dragon
Fire two missiles at the enemy and hits with high impact.
Attribute Light weaponry
Fire Rate 8
Turn ratio 60
Ammo 200
Damage 20
Range 20
Acceleration 20
Speed Limit 50m/s
Medium Weaponry
Mangler
Salvaging weapons from after a battle is important for the Rebels to survive. The Mangler was made from parts of the governments Smoking Joe. Although much of the weapon was damaged, the gun itself could be saved, although highly modified. Uses less more than the Smoking Joe so although doesn’t pack as much of a punch, has a faster rate of fire.
Attribute Medium weaponry
Fire Rate 7
Turn ratio 60
Ammo 150
Damage 30
Range 20
Acceleration 20
Speed Limit 50 m/s
Matter Disorganizer
A short range laser, converted from mining equipment designed to punch through heavy rock, this weapon is also able to punch through heavy armour.
Attribute Medium weaponry
Fire Rate 7
Turn ratio 60
Ammo 150
Damage 50
Range 10
Acceleration 15
Speed Limit 45 m/s
Flake Cannon
Made for AA defence, when turned on ground units this weapon will cause destruction to whatever is in its path. High rate of fire.
Attribute Medium weaponry
Fire Rate 6
Turn ratio 70
Ammo 100
Damage 50
Range 30
Acceleration 20
Speed Limit 50 m/s
Heavy Weaponry
Cluster Rocket System
This weapon will shoot a number of rockets giving the showering its enemies in a devastating rain of explosions.
Attribute Heavy weaponry
Fire Rate 2
Turn ratio 30
Ammo 30
Damage 80
Range 35
Acceleration 7.5
Speed Limit 30 m/s
Scorcher
Developed by engineers of the rebel alliance. Harnesses the power of the sun to launch a devastating attack on its enemies. Slow rate of fire.
Attribute Heavy weaponry
Fire Rate 1
Turn ratio 20
Ammo 30
Damage 100
Range 50
Acceleration 5
Speed Limit 20 m/s
Flamer
Short range, high damage, coats enemy’s in fire, the flamer leaves only charred remains.
Attribute Heavy weaponry
Fire Rate 2
Turn ratio 20
Ammo 50
Damage 75
Range 20
Acceleration 10
Speed Limit 30 m/s
Thugs
Light weaponry
Hail
Fires bullets as normal rifle, good firing speed and medium range, but demolition power from one bullet is weak.
Attribute Light weaponry
Fire Rate 9
Turn ratio 75
Ammo 250
Damage 10
Range 15
Acceleration 30
Speed Limit 50 m/s
Peacemaker
Fires hand grenades that will strike when it touches the ground or vehicle.
Attribute Light weaponry
Fire Rate 7
Turn ratio 60
Ammo 200
Damage 20
Range 15
Acceleration 25
Speed Limit 50 m/s
Cutter
Melee weapon for vehicle. Sounds strange but this thing at the front can do good damage against heavy and clumsy vehicles. With good driving skill user can avoid enemy bullets firing at him and approach for some cutting time!
Attribute Light weaponry
Fire Rate 10
Turn ratio 60
Ammo 300
Damage 20
Range 10
Acceleration 30
Speed Limit 60 m/s
Medium weaponry
Shooter
Fires from left front side and right front side of the vehicle. Those guns have good demolition power, normal firing speed and bullet flying time.
Attribute Medium weaponry
Fire Rate 6
Turn ratio 60
Ammo 100
Damage 50
Range 25
Acceleration 15
Speed Limit 45
Tomahawk
Fires rocket that will do good damage to the vehicles. Have average attributes but lacks a little bit in bullet flying time.
Attribute Medium weaponry
Fire Rate 4
Turn ratio 50
Ammo 50
Damage 50
Range 30
Acceleration 15
Speed Limit 40 m/s
Burnader
Fires with fire. Sounds pathetic if you go against the tank. But actually Burnader have special chemicals that will do good damage to the vehicle by constant firing. It lacks in range.
Attribute Medium weaponry
Fire Rate 3
Turn ratio 40
Ammo 150
Damage 50
Range 10
Acceleration 10
Speed Limit 50 m/s
Heavy weaponry
Zeus
Fires magnetic balls that will destroy vehicles technical equipment and lay heavy damage to the vehicle.
Attribute Heavy weaponry
Fire Rate 3
Turn ratio 40
Ammo 50
Damage 50
Range 40
Acceleration 10
Speed Limit 40 m/s
Demolitor
Have the biggest demolition power for Thugs class. But it lacks in flying time, reloading and ammunition size.
Attribute Heavy weaponry
Fire Rate 1
Turn ratio 20
Ammo 30
Damage 100
Range 50
Acceleration 5
Speed Limit 20 m/s
Plasma
Will bring good damage but lacks in range.
Attribute Heavy weaponry
Fire Rate 3
Turn ratio 40
Ammo 50
Damage 80
Range 30
Acceleration 10
Speed Limit 40 m/s
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